Difference between revisions of "Guild leveling - self-assessment + peer-assessment + Meta-reviews ARichmondFuller"

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(Overview)
(Overview)
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This system is scalable and sustainable.
 
This system is scalable and sustainable.
  
Key take-aways:
+
'''Key take-aways:'''
 
- This system allows for ample observation which is a powerful way to gain knowledge.  
 
- This system allows for ample observation which is a powerful way to gain knowledge.  
 
- When workers are given a clear rubric outlining what is expected at each "level" with clear examples or work, they learn what is the requirement for each level.  
 
- When workers are given a clear rubric outlining what is expected at each "level" with clear examples or work, they learn what is the requirement for each level.  

Revision as of 05:11, 20 April 2016

Overview

Leveling, the process by which the platform defines skill competency and expertise, is a key process within Guilds on Daemo. Leveling directly impacts pricing, reputation, and up-skilling.

Guilds' Roles and Responsibilities:

- outline how many levels are required within their particular Guild 
- produce and display benchmark tasks for each level (this also acts as a training feature. People improve their own work when seeing examples of good practice. Here we may also want to include some examples of bad practice with variations on completed real tasks)
- clearly outline the process and procedures for workers to level-up with the Guild
- produce and display a clear rubric of what is expected at each level (band/grade - not sure what terminology we should use)
- identify whether or not to include an appeals process

Proposed System:

- workers used the benchmark tasks to identify which level they are ready to apply for. 
- workers complete a self-assessment - this should be based on a rubric and could be in the form of comparing their work to a benchmark task
- workers engage in a training reviews. Once they get 3 correct in a row, they stop the training and go on to do the peer reviews (5-10). 
- once workers have received n reviews on their own tasks (from last 20% of competed work) they can submit their "pack/portfolio/tasks" to be reviewed by Meta-reviewers 
- Meta-reviewers review the set of peer-reviewed tasks and then either level-up the worker or identify what they need to do in order to improve, ideally with suggestions on tools/resources/training that would help them to improve. 

This system is scalable and sustainable.

Key take-aways: - This system allows for ample observation which is a powerful way to gain knowledge. - When workers are given a clear rubric outlining what is expected at each "level" with clear examples or work, they learn what is the requirement for each level. - Giving workers the opportunity to review other workers' completed work at a variety of levels(bands/grades) allows workers to see examples of good practice, bad practice and provides benchmarks against which they can complete self-assessments. -This is in fact, a form of quasi-mentorship where workers engage with others' work to enhance their own skills, knowledge and work performance.

Privacy and requester confidentiality: Provide a tick box on the Terms and Conditions or task authoring page interface where the requester can opt out of allowing the worker to use his/her task in their work portfolio for the purpose of leveling up. Use wording such as *Workers show their portfolio of work in order to level-up. If you do not want other workers to review the workers quality of task completion then please untick this box* Or *I give my consent for workers to be assessed on how well they complete my task.*


For leveling in Guilds we still need to identify:

  • how many levels are there per skill area
  • if we want a standardized template for each skill-specific Guild
  • what competencies are required for each level with the Guild/s and how we will measure this
  • how competency is determined and validated. Rubric for tasks.
  • what the bands/grades/levels will be such as Beginner, Knowledgeable, Expert or will there be numbers such as 1, 2, 3, 4 (1=beginner to 4 = expert)


Future work on key areas to consider for building skills and knowledge through training and education:

  • When there is a need for up-skilling, what kind of feedback is needed and how will the details be delivered to the worker. Can will we build in mechanisms to alert the worker?
  • Will the Guild identify learning resources to further develop skills?
  • If a worker acquires new skills, education and techniques, how can they use this to advance through the system?
  • Do we create a learning library from open source/free content? Partnership with MOOCs such as Coursera, EdX, Iversity, NovoEd, FutureLearn etc.
  • Do workers want more formal opportunities for mentoring? If so, what form could this take?