Insights to explore and design

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Week 1 / -

Gameification of working

In trying to use Mechanical turk, I was amazed at the number of .01 tasks and I thought about how even clicking a button to read on that task was not worth anything. Furthermore, seeing tasks in front of me that I'm not eligible for yet was even more of a waste of time. So that immediately made me think of how this could still give me incentive but get me doing tasks faster. First, I should be doing a task to learn how to use the system, not sent into a pile of tasks. Second, I should be given tasks I can do and be paid for. I'm not there to find meaningful work. It's more like the division of labor offered by Adam Smith and the pin factory. I am here to earn cash so let me get good at finishing basic human tasks like a human computer. Third, make it fun or maybe even like a workout, setting a goal of earn $1 and then having tasks sent at me. Until I do. Then, my score at the end would be how many tasks I finished, how fast I finished them and my "hourly rate." That way, like lumosity, I enjoy training my brain, but I actually get paid to do it.


Week 2 /

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Defining a Crowdsource Minimum Wage

To define a minimum wage, we’d also have to define typical length of certain tasks. That could be done via usability research. collecting tasks into a group, allowing the user to define the value of a tasks is meaningful too, which would allow them to better identify which tasks were poorly incentivized. Hackhands allows users to learn code by doing tasks, so a new incentive or "payment is created, reducing the need for an individual to gain financial payment.

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User Interviews of Mechanical Turk workers

we could put tasks into mechanical turk paying them to sign up for a time slot.


A medium-value wage for "smarter" tasks

If you had a crowd sourcing for medium size projects like coding straightforward user stories with very defined AC’s… engineering could be crowdsourced, obviously with modestly higher prices