Difference between revisions of "Milestone 3 TuringMachine TrustIdea 2: The leaderboard system based on performance"

From crowdresearch
Jump to: navigation, search
(Background and Motivation)
Line 1: Line 1:
 
==Background and Motivation ==
 
==Background and Motivation ==
[http://crowdresearch.stanford.edu/w/img_auth.php/7/7f/The_future_of_crowd_work_%28private%29.pdf The Future of Work, Kittur etal 2013] and [http://sloanreview.mit.edu/article/the-collective-intelligence-genome/ Genomes of Collective Intelligence Framework, Malone etal 2010] has shown that Reputation, Incentives, and Motivation play a big role in developing sustainable crowd sourcing communities. However, the question remains how do we motivate people for a long period of time and how do we build the trust? HCI research provides guidelines for developing sustainable online communities. In [http://www.cs.cmu.edu/~ylataus/files/TausczikDabbishKraut2014.pdf Building Successful Online Communities: Evidence-Based Social Design, Tausczik, Dabbish, and Kraut 2012] discuss the Identity and bond Based attachments. [[File:Incentives.png|400px|left|Class]] [[File:Workers.png|400px|right|Class]]
+
[http://crowdresearch.stanford.edu/w/img_auth.php/7/7f/The_future_of_crowd_work_%28private%29.pdf The Future of Work, Kittur etal 2013] and [http://sloanreview.mit.edu/article/the-collective-intelligence-genome/ Genomes of Collective Intelligence Framework, Malone etal 2010] has shown that Reputation, Incentives, and Motivation play a big role in developing sustainable crowd sourcing communities. However, the question remains how do we motivate people for a long period of time and how do we build the trust? HCI research provides guidelines for developing sustainable online communities. In [http://www.cs.cmu.edu/~ylataus/files/TausczikDabbishKraut2014.pdf Building Successful Online Communities: Evidence-Based Social Design, Tausczik, Dabbish, and Kraut 2012] discuss the Identity and bond Based attachments.  
 +
[[File:Incentives.png|432px|center|Class]]      
  
 
==Design Goal==
 
==Design Goal==

Revision as of 17:21, 18 March 2015

Background and Motivation

The Future of Work, Kittur etal 2013 and Genomes of Collective Intelligence Framework, Malone etal 2010 has shown that Reputation, Incentives, and Motivation play a big role in developing sustainable crowd sourcing communities. However, the question remains how do we motivate people for a long period of time and how do we build the trust? HCI research provides guidelines for developing sustainable online communities. In Building Successful Online Communities: Evidence-Based Social Design, Tausczik, Dabbish, and Kraut 2012 discuss the Identity and bond Based attachments.

Class

Design Goal

Give me the Reward, Respect, and Recognition .

Flow and Objectives

Leaderboard profile for Requestors (individual profile as well as group ranking)

  • How might we increase the reputation of requestors?
  • Motivate Requestors to be transparent and attract quality workers.
  • Workers can vote for top requestors who are providing clear instructions about the tasks and fairness. Borda Count Voting algorithm can be implanted to design the system; see Networks, Crowds, and Markets: Reasoning about a Highly Connected World, Kleinberg
  • Create Requestors' profile highlighting their track-records. Make an announcement of top performers.
Top
  • Workers can trust the requestors who are high ranked and provide good value for their time
  • Requestors' reputation will help them attract new talent for accomplishing complex tasks
  • Requestors' reputation will them earn reward from the crowdsourcing system administrators
Top
  • How might we increase the reputation of workers?
  • Motivate workers by being recognized in the community
  • Provide incentive to reach to top using hierarchy


Top
  • Provide value to their commitment and ability to get things done
  • Requestors can trust the worker's profile based on making payments or recruiting them
Top