WinterMilestone 1 kbourque

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Experience the life of a Worker on Mechanical Turk

Reflect on your experience as a worker on Mechanical Turk. What did you like? What did you dislike?

I liked getting almost instant gratification for smaller tasks that only took a few minutes. It was difficult to find something that I was qualified for and that was worth it as well, though. It is also a bit disheartening that payment is not necessarily a guarantee, especially for the jobs that take more time.

Experience the life of a Requester on Mechanical Turk

Reflect on your experience as a requester on Mechanical Turk. What did you like? What did you dislike? Also attach the CSV file generated when you download the HIT results.

I was having some trouble getting access to Mechanical Turk, so I just used the sandbox. I appreciated the ease of creating simple tasks, and how I could adjust the price of each HIT as well as the qualifications for the task.

File:Rest.cvs

Readings

MobileWorks

  • What do you like about the system / what are its strengths?

MobileWorks provides a convenient way to provide and get work done. One participant mentions, “I could do the work and earn money while traveling to my regular job or even while watching television.”

  • What do you think can be improved about the system?

MobileWorks could support multiple platforms. This could widen the user base and decrease costs for some due to mobile internet.

Daemo

  • What do you like about the system / what are its strengths?

The system gives personal incentive for both workers and requesters to give honest ratings, which will decrease the workers’ complaints about unfair expectations and the requesters’ complaints about low quality of work. The prototype system also allows requesters to improve their tasks which also alleviates the workers’ problem of low quality of work.

  • What do you think can be improved about the system?

The review aspect of the prototype system should be active throughout the task; there could always be room for some sort of improvement. In addition, there should be some sort of system that gives workers/requesters some sort of probation or other consequence besides simply being lower on a user’s list if they get bad reviews consistently.

Flash Teams

  • What do you like about the system / what are its strengths?

The flash team concept allows for a more efficient distribution of tasks to whoever is more experienced with the task. It implements a rating system, and I especially liked the flexibility of teams according to the current need of the task.

  • What do you think can be improved about the system?

However, I think that the heuristic evaluation should be more frequent rather than just at the end of a task. For example, UX designers could have access to the UI designer's work I the middle of the task. In addition, at the completion of each task, the requester should have the option to critically evaluate each person in the team to improve their future work. Workers should also have an option to reflect on what worked and what didn't to improve on future projects. To avoid team members easily dropping out of tasks for no significant reason, there should be some sort of consequence system in place such as a deposit or a period of time in which the worker cannot join new tasks.

Milestone Contributors

Slack usernames of all who helped create this wiki page submission: @bourque