WinterMilestone 3 Team1 EU Darkhorse - Gamified Narrative

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DARKHORSE: Gamified Narrative:

Base Narrative: think about the requesters and the workers as two big brothers, or two sides of an island, or two parts needing one each other and setup group dynamics that may trigger internal group monitoring (workers control other workers and requesters control other requesters). If jobs have no intrinsic motivation (they are made only for money), a narrative to link the job quality to a story (WoW) will improve job quality, worker/requester relations and the overall power distribution.

Any Category or "Guild" (coders, lawyers, etc..) can choose its variations for the reputation system like in sets (such as in Venn diagram sets where the bigger has some properties in common and the internal ones have variations).